Greyden Games is Live
Apparently if you keep making games, eventually you need somewhere to put them.
So: Greyden Games is now live.
This isn't the launch of some enormous new studio with a 40-person team, a cinematic logo reveal and a press release full of words like immersive and revolutionary.
It's just a home for the games I'm building.
Some are weird. Some are dark. Some are stupid in exactly the right way. Most of them started because I had an idea, wondered whether it would actually work, and then made the thing to find out.
There are more projects in development, but these are the games that are either already out or getting close.
UNG FU
UNG FU is a fast, three-lane ninja runner built around simple controls and very little patience for hesitation.
You hop between tiles, dodge spike pits, collect coins, fight enemies and try to keep moving for as long as possible. Runs move through forests, deserts and graveyards, with bosses waiting further down the path.
It also has a growing collection of characters to unlock because apparently making one ninja wasn't enough.
You can already play it free in your browser, with mobile releases on the way.
Hoppy Dungeon
Hoppy Dungeon is a mobile-first dungeon roguelite where every move pushes you one row deeper.
Pick a class, choose a tile and deal with whatever is sitting on it.
Fight.
Evade.
Grab the gold.
Walk directly into something horrible.
Combat is automatic, but the decisions aren't. Different classes, weapons, merchants and upgrades change how each run plays out, while the basic controls stay deliberately simple.
Hoppy Dungeon is available now on iPhone.
Squared Stiff
Squared Stiff is an endless survival horror game about being somewhere you absolutely should not be.
You explore an ever-expanding maze with a flashlight, searching abandoned hotels, tunnels, sewers and other forgotten places while trying to keep the batteries alive.
Unfortunately, you're not alone.
Things patrol the corridors. Your visibility is terrible. Your flashlight is running out.
There is no exit.
Stay in the light.
Squared Stiff is currently heading toward release.
ChoiceFall
ChoiceFall is where things get a bit stranger.
It's a free browser-based interactive fiction game built from more than 1,000 hand-written scenes, 1,600 choices and 65 endings.
You read.
You make a decision.
Something terrible probably happens.
Then you start wondering what would have happened if you'd picked the other option.
Choices can affect things immediately or quietly change what happens much later. Entire routes can disappear because of something you did long enough ago that you'd forgotten about it.
There are no accounts and nothing to download.
Just start making bad decisions.
And there is more coming
Those four aren't the end of it.
There are other games being designed, prototyped, abandoned, resurrected and occasionally stared at for several hours while I wonder why the hell I thought something was a good idea.
Some of those will become games.
Some absolutely won't.
That's part of the fun.
Greyden Games gives all of them somewhere to live without pretending they need to fit neatly into one genre.
I like games with simple controls, strong ideas and very little friction between opening the game and actually playing it. That might mean an endless runner, a dungeon roguelite, survival horror or a massive branching story.
The genre isn't really the important bit.
Make something interesting. Make it playable. See where it goes.
That's Greyden Games.